All work

The Physiology of the Eye

Educational VR experience teaching the anatomy and physiology of the eye, on SteamVR.

Layers
Unity3D, Gameplay, UI, VR
For
Intervoke, via Wyrmbyte
Year
2017

The Physiology of the Eye is an educational VR experience from Intervoke that teaches the anatomical structures and physiology of the eye. Students explore an interactive 3D model with a labeling system that gives in-depth detail on each structure. It released on Steam for SteamVR in January 2017.

Contract work for Intervoke, delivered through Wyrmbyte. I did the gameplay and UI programming for the experience and set up its VR controls.

What I worked on

  • Built the interactions for exploring the 3D eye model, structure by structure
  • Built the labeling system that gave students in-depth detail on each structure
  • Built the quiz system that tested and scored students on the structures they had studied
  • Set up the VR controls for SteamVR