Dragons and Titans
Fast paced MOBA where the champions are dragons, launched on the web and later on Steam.
- Layers
- Unity3D, UI, Backend, Web, Platform, CI/CD
- For
- Wyrmbyte
- Year
- 2014
Dragons and Titans is a fast paced MOBA with classic RPG elements where the champions are dragons. Players pick from over 30 dragons and 30 legendary weapons, free their Titan in 5v5 PvP across three map types, or play the story in Adventure Mode. It first launched as a web game on Facebook, Zynga, and Kongregate, then on the Russian social networks VKontakte and Odnoklassniki, and relaunched on Steam in March 2014 after a successful Greenlight campaign, published by Versus Evil.
Built by a small team at Wyrmbyte in Unity3D. My responsibilities included building the entire backend from the ground up and every platform integration the game shipped on, plus much of the client UI.
What I worked on
- Built the backend from the ground up in C#, .NET and SQL Server, covering the REST API, player data storage, game statistics and analytics, and content management
- Built a unified account system, so players signed in with any of the game’s social and gaming platforms and kept one account across titles
- Built a web-based admin dashboard for maintaining the game, adding content, and handling customer service
- Wrote the Unity-side adapters for the API and integrations for every platform the game launched on
- Did much of the UI programming and screen build-outs in the client
- Maintained the databases and web servers
- Designed, built, and maintained the Jenkins CI/CD pipeline end to end
- Handled the Steam release, including builds and simultaneous client and server deployments