Deep Space Scoundrel
Rogue-like space adventure built on classic arcade mechanics, launched in Early Access on Steam.
- Layers
- UE5, Gameplay, UI, Platform
- For
- Bolder Games
- Year
- 2023
Deep Space Scoundrel is a rogue-like space adventure: explore the universe with a mix of classic arcade mechanics, customize your ship with a galaxy of guns and parts, land at spaceports, and fraternize with aliens and low-lives. It launched in Early Access on Steam in March 2023.
Contract work through Bolder Games. I picked up an existing prototype and with a small team carried the engineering side through to its Steam launch.
What I worked on
- Finished the modular ship system, where weapons and parts mount across multiple attach points and every upgrade in the game runs through it
- Did UI programming for many of the game’s menus and HUD
- Contributed to the core game framework and the roguelike run loop that ties it together
- Assisted with the Steam release, from store setup to builds and deployment through the Early Access launch