All work

Deep Space Scoundrel

Rogue-like space adventure built on classic arcade mechanics, launched in Early Access on Steam.

Layers
UE5, Gameplay, UI, Platform
For
Bolder Games
Year
2023

Deep Space Scoundrel is a rogue-like space adventure: explore the universe with a mix of classic arcade mechanics, customize your ship with a galaxy of guns and parts, land at spaceports, and fraternize with aliens and low-lives. It launched in Early Access on Steam in March 2023.

Contract work through Bolder Games. I picked up an existing prototype and with a small team carried the engineering side through to its Steam launch.

What I worked on

  • Finished the modular ship system, where weapons and parts mount across multiple attach points and every upgrade in the game runs through it
  • Did UI programming for many of the game’s menus and HUD
  • Contributed to the core game framework and the roguelike run loop that ties it together
  • Assisted with the Steam release, from store setup to builds and deployment through the Early Access launch